![]() EMULATION OF AT LEAST ONE BATTERY TYPE PERCUSSION INSTRUMENT SON
专利摘要:
The present invention relates to an electronic device (100) for emulating at least one percussion instrument sound of the battery type, said device (100) for instrumenting an impactor (EF) comprising: definition (40) configured to define a strike zone (ZF) on a tangible medium; assigning means (50) configured for, in a database (DB), assigning to the striking zone (ZF) a battery element associated with a predetermined sound; at least one sensor (10, 20) for generating a strike signal (s1) comprising at least one information, known as a striking information, relating to a striking of a user (U) with the impactor (EF) in the strike zone (ZF); computer processing means (60) implementing a processing algorithm configured to process the typing signal (si) so as to spatially locate said keystroke in order to detect the struck zone and to determine the battery element corresponding to said so-called struck zone (ZF); and generation means (70) configured to generate a sound signal (s2) comprising information relating to the sound generated virtually by said striking of the impactor (EF) on said struck zone. 公开号:FR3061797A1 申请号:FR1750229 申请日:2017-01-11 公开日:2018-07-13 发明作者:Jerome Dron 申请人:Redison; IPC主号:
专利说明:
Holder (s): DRON JEROME. O Extension request (s): ® Agent (s): CABINET RIFFLART VANDENBOSSCHE. ® EMULATION OF AT LEAST ONE BATTERY-TYPE PERCUSSION INSTRUMENT SOUND. (© The present invention relates to an electronic device (100) for emulating at least one percussion instrument sound of the battery type, said device (100) intended to instrument a striking element (EF) comprising: - definition means (40) configured to define a striking zone (ZF) on a tangible medium; - assignment means (50) configured to, in a database (DB), assign to the striking zone (ZF ) a battery element associated with a predetermined sound; - at least one sensor (10, 20) for generating a strike signal (s1) comprising at least one piece of information, known as strike, relating to a strike by a user (U ) with the striking element (EF) in the striking zone (ZF); - computer processing means (60) implementing a processing algorithm configured to process the strike signal (si) so as to locate spatially said strike in order to detect the struck area and determine the battery element corresponding to this so-called struck zone (ZF); and - generation means (70) configured to generate a sound signal (s2) comprising information relating to the sound generated virtually by said striking of the striking element (EF) on said struck area. 100 EMULATION OF AT LEAST ONE SOUND PERCUSSION INSTRUMENT OF THE BATTERY TYPE Technical field and Prior art The present invention relates to the field of musical instruments, and more particularly to the field of percussion instruments. One of the objects of the present invention is to provide users, musicians and music lovers with a method and a computer system for emulating on a communication terminal of the type, for example “SmartPhone”, at least one sound of a percussion instrument. using a plurality of electronic sensors embedded in striking elements of the type, for example drumsticks or drum pedals. The present invention thus finds numerous advantageous applications in the field of batteries. Obviously, other advantageous applications can also be envisaged for other percussion instruments. Musicians ((here drummers) currently have several solutions available to them for playing drums. The main families are: so-called acoustic batteries; so-called electronic batteries; and so-called virtual batteries or also called “air batteries”. Acoustic drums have a classic configuration and are notably composed of one or more toms and / or one or more cymbals. Classically, by tapping each of these elements using drumsticks and / or pedals, the musician generates a sound associated with each tom or each cymbal. These acoustic drums have many advantages, especially for the musician who has a real pleasure and a real playing comfort. The musicians also appreciate the acoustic drums since they are the only ones to provide a sound that You can qualify as natural. Finally, note that the acoustic batteries do not require any computer device or any power source to operate. On the other hand, acoustic batteries have significant drawbacks such as being very bulky and heavy to transport. These batteries are therefore mainly intended for sedentary use. They are also noisy for normal use. It is therefore difficult to play the drums, for example in an apartment, this both for reasons of neighborhood and for reasons of space. For the same reasons, it will be understood that it is also difficult to play the acoustic drums on the street or away from home. Electronic drums are also made up of one or more toms and one or more cymbals. Da typically, each of the components of the electronic battery is instrumented by one or more electronic sensors. Generally, the sensors used are piezoelectric sensors. By tapping each of the battery cells using drumsticks and / or pedals, the various sensors generate an electronic signal specific to each of these cells. The signals generated by the system are then sent to a control and sound generation module directly attached to the battery. The signals used are MIDI type signals. Many models of electronic drums also allow MIDI signals to be transmitted to third-party devices. The playing comfort of these electronic drums is very significant. By integrating this electronics, the batteries offer the possibility of modulating the sound volume; they also offer the possibility of changing sounds, recording a melody played on an electronic medium or interacting with different software. On the other hand, these electronic batteries always remain as bulky and heavy to transport. It will also be noted that these batteries require a power supply and sound amplification or listening equipment to listen to the play induced by the strikes on the elements of the battery. Virtual batteries represent a new generation of batteries which respond to the problem of congestion mentioned above. These batteries are composed of sticks, pedals and electronic sensors fixed on these striking elements. In terms of the game, the musician takes these striking elements and mimics the game by tapping in the air on invisible areas. The movements of his sticks are then computerized into sounds using third-party devices (computer or smartphone) and this in real time. One of the main drawbacks of "air batteries" is that the musician bangs in the air and cannot benefit in his play from the force feedback linked to the rebound of the stick on a battery element. It is not a natural game, but a mime of the drummer game, which makes it unattractive for real musicians who necessarily need this force feedback to maintain the pleasure and comfort of play provided by acoustic drums and electronic drums. Thus, the applicant submits that the virtual drums as they are proposed today do not win the suffrage of the drummers because they do not offer a technology allowing to play the drums with a minimum of material while maintaining comfort and the pleasure of play. Summary and object of the present invention The present invention aims to improve the situation described above. One of the objectives of the present invention is to remedy the various drawbacks mentioned above by proposing a computer system of the virtual battery type providing, in addition to the existing solutions, the pleasure and comfort desired by the musicians in order to maintain the sensations in the Game. The object of the present invention relates, according to a first aspect, to a method of emulating one or more percussion instrument sounds of the drum type using one or more striking elements each instrumented by an electronic device. According to the present invention, the electronic device comprises one or more sensors configured to provide at least one piece of information, known as typing, relating to a typing of a user with said typing element. This information contains for example information on the movement of the strike (for example the speed, the location of the strike element, the intensity of the strike, etc.). Advantageously, the method according to the present invention is implemented by computer means and comprises an initialization phase and a game phase. More specifically, the initialization phase includes the following steps: - a definition on at least one tangible support of one or more striking zones; and - an assignment in a database of each typing zone previously defined with a drum element associated with a predetermined sound. The term “tangible support” is understood to mean, throughout the following description, a support having a physical and palpable materiality, such a support making it possible to obtain the force feedback expected by the drummers for their comfort and their pleasure in playing. It can be for example a table, a wall or any other equivalent type of support offering mechanical resistance allowing a force feedback in the striking element. Note here that it can also be a tom or a cymbal. Advantageously, the game phase comprises the following steps: following a keystroke by the user with the keystroke element, acquisition of at least one keystroke signal generated by the sensor or sensors and comprising at least keystroke information; - a processing of said at least one strike signal to locate the strike spatially in order to detect the strike area and determine by comparison with the database the battery element corresponding to this hit strike area; - a generation of a sound signal comprising information relating to the sound generated virtually by the striking of the striking element on the struck area. Thanks to this succession of technical steps, characteristic of the present invention, musicians have an emulation of their percussion instrument sound without having to have bulky equipment (toms, cymbals, etc.). The present invention, thanks to the generation of one or more sound signals, allows musicians to play with a minimum of equipment and to record their performance without having to place microphones and / or without having to go through an electronic drum kit. . The definition of striking zones on tangible supports, for their part, provide the comfort and playing comfort expected by musicians, and distinguishes the present invention from current systems offered with "air batteries". Once the striking zones are defined and the musician has built his database by associating with each zone a virtual drum element, he can play the drums with his striking elements (here mallets and pedals for example). This initialization phase allows real customization of the game and the virtual battery. In an advantageous embodiment, the sensor comprising a sensor of the accelerometer type. In this mode, the sensor provides, during the acquisition step, information relating to the speed of the striking element. Still in this mode, the speed of the striking element is taken into account to calculate during the generation step the sound intensity of the sound generated virtually by the striking of the element on the area. Other parameters provided by the sensor may also be taken into account to calculate this intensity. It is also possible to provide additional detection of impacts on the support by the addition of a piezoelectric sensor on the impactor. In another embodiment which can be combined with the previous mode, the sensor comprises a gyroscope type sensor. In this other mode, the sensor provides during the acquisition step information relating to the spatial coordinates of the striking element during the impact of the striking element in the striking zone. Still in this mode, the spatial coordinates of the striking element are taken into account during the processing step to spatially locate the striking. The integration of such a sensor makes it possible to obtain reliable information relating to the impact of the strike on the support in order to precisely determine the location of the impact. The use of such a gyroscope also makes it possible to define the striking zones during the initialization phase. According to an alternative embodiment, each striking zone is defined by the user using the gyroscope type sensor; during the definition step, the latter provides the spatial coordinates associated with the center of the striking zone and the periphery thereof. Advantageously, the method according to the present invention further comprises during the game phase a first step of transmitting the sound signal to a communication terminal. This transmission of the sound signal to the terminal is done via wireless communication means and allows a sound reproduction on the terminal of the sound generated virtually by said striking of the element on said area. It will be understood here that the sound signal generated by the electronic device is intelligible by the terminal which includes software means configured for reading this signal and the information it contains. It should also be noted that having such a signal transmitted to the terminal considerably facilitates access to social networks and computer platforms for sharing music. Advantageously, the method according to the present invention also comprises a second step of transmitting the strike signal to the communication terminal. In the same way, this transmission of the striking signal to the terminal is done via wireless communication means and allows for example a visual representation on the terminal of the movements of each striking element. It will be understood here that the strike signal generated by the sensor (s) is intelligible and can be used directly by the terminal which includes software means configured for reading this or these signals and the information contained in this or these signals. In addition to the movements of the striking elements, it can also be provided that the terminal makes it possible to follow the tempo of the drummer or to analyze the hitting precision of the drummer. The terminal will also allow the drummer's game to be analyzed in real time as part of the use of drum learning features (scores, lessons, etc.). Musicians using the system can thus practice and watch in real time if their playing corresponds to the score they are playing on (visual and audio alerts related to the tempo and the elements to be struck from the software). Correlatively, the object of the present invention relates according to a second aspect to a computer program which includes instructions suitable for the execution of the steps of the method as described above, this in particular when said computer program is executed by at least one processor. Such a computer program can use any programming language, and be in the form of source code, object code, or an intermediate code between a source code and an object code, such as in a partially compiled form, or in any other desirable form. Likewise, the object of the present invention relates according to a third aspect to a recording medium readable by a computer on which a computer program is recorded comprising instructions for the execution of the steps of the method as described above. . On the one hand, the recording medium can be any entity or device capable of storing the program. For example, the support may include a storage means, such as a ROM memory, for example a CD-ROM or a ROM memory of the microelectronic circuit type, or else a magnetic recording means or a hard disk. On the other hand, this recording medium can also be a transmissible medium such as an electrical or optical signal, such a signal being able to be routed via an electrical or optical cable, by conventional or hertzian radio or by self-directed laser beam or by other ways. The computer program according to the invention can in particular be downloaded from a network of the Internet type. Alternatively, the recording medium can be an integrated circuit in which the computer program is incorporated, the integrated circuit being adapted to execute or to be used in the execution of the process in question. The object of the present invention relates, according to a fourth aspect, to an electronic device for the emulation of at least one percussion instrument sound of the drum type. According to the invention, the device comprises computer means configured for the implementation of the steps of the method described above. More particularly, the electronic device according to the present invention is intended to instrument a striking element and comprises in particular: definition means configured to define at least one striking zone on at least one tangible support; assignment means configured to, in a database, assign to said at least one striking area a drum element associated with a predetermined sound; at least one sensor configured to generate a typing signal comprising at least one piece of information, known as typing, relating to a typing of a user with said at least one typing element in said at least one typing area; computer processing means implementing a processing algorithm configured to process said strike signal so as to spatially locate said strike in order to detect said strike area and determine by comparison with said database the battery element corresponding to this struck area; generation means configured to generate a sound signal comprising information relating to the sound generated virtually by said striking of the striking element on said area. The object of the present invention relates, according to a fifth aspect, to a computer system for emulating at least one percussion instrument sound of the drum type, said system comprising: - an electronic device as described above, and a communication terminal capable of communicating with the electronic device by wireless communication means, According to the invention, the communication terminal comprises software means configured to receive and process the sound signal generated by the device for a sound reproduction of the sound generated virtually by the striking of the striking element on the striking zone. Thus, the object of the present invention, by its different functional and structural aspects described above, allows musicians and more particularly drummers to play with a minimum of equipment while maintaining their comfort and their playing comfort. Brief description of the attached figures Other characteristics and advantages of the present invention will emerge from the description below, with reference to the appended FIGS. 1 to 8 which illustrate an embodiment thereof devoid of any limiting character and in which: Figure 1 schematically shows a user playing with striking elements instrumented by a plurality of electronic devices according to an exemplary embodiment of the present invention; Figures 2, 3 and 4 each schematically show the instrumentation of a striking element by an electronic device according to the invention; Figures 5 and 6 show schematically the different stages of the definition of the striking zones according to an exemplary embodiment of the present invention; FIG. 7 represents a flowchart representing the different stages of the method according to an exemplary embodiment of the present invention; - Figure 8 shows schematically a computer system for emulating a percussion instrument sound according to the invention. Detailed description according to an advantageous exemplary embodiment A method of emulating a percussion instrument sound and the system associated with it will now be described in what follows with reference to FIGS. 1 to 8. As a reminder, one of the objectives of the present invention is to maintain the comfort and the playability offered by acoustic drums while offering the same advantages as a virtual drum (reduced size, little equipment required, interactivity). This is made possible in the following example. Beforehand, it will be specified here that the example described here relates to batteries. It will be understood here that a person skilled in the art can apply the invention to other percussion instruments. In the example described here, the user U has a plurality of removable electronic devices 100 as illustrated in FIG. 1. In this example, the user U attaches each of his devices 100 to drumsticks (Figure 2), to a pedal for bass drum bat (Figure 3) or to a Charleston rod (Figure 4). We will speak here more generally of EF striking elements to designate the elements used by the musician to play the drums and strike the drum elements (cymbals, drums, toms, etc.). As recalled above, the objective here is to maintain the comfort and the playing comfort of the acoustic drums. To do this, the user U must, in the example described here, define striking zones ZF during an initialization phase PI. Typically, there is provided in this phase PI a so-called definition step SI during which the user U defines his zones ZF on one or more tangible supports. This definition of the striking zones ZF allows the invention to differ from the conventional solutions of virtual batteries in which there is no zone strictly speaking since until now the user had to play in F "air" by mimicking the drummer's gestures. In this example, it is therefore necessary to define these zones ZF. The user U firstly defines the center C_ZF of the striking zone ZF (FIG. 5). It must then define the periphery P_ZF of this striking zone ZF (FIG. 6). This definition SI is carried out by definition software means 40 integrated into the device 100. The software which manages this definition SI of the zones ZF therefore invites the user U to point the rod EF on which the device 100 is fixed on any support (here for example a case) to define the center of the striking zone ZF ( figure 5). The device 100 which includes a gyroscope 20 then supplies the software with the x, y and z coordinates associated with the center C_ZF of the striking zone ZF designated by the user. Note that, in this example, the support chosen by the user U is a battery element (here a case). Alternatively, the user could in the context of the present invention choose a table as a support. It will be understood here that any type of fixed physical support having sufficient mechanical strength to allow force feedback and / or rebound of the impactor EF can serve as support within the framework of the present invention, which makes it possible to play from the battery anywhere. The software then invites the user U to define the periphery P_ZF of this zone ZF always with this instrumented rod EF which provides the coordinates x, y and z associated with the periphery P_ZF of the zone ZF (FIG. 6). The software thus records the spatial coordinates in x, y and z of a first striking zone defined by the center C_ZF thereof and its periphery P_ZF. In the same way, user U can define several striking zones ZF. The latter is then invited during this phase PI to associate with each striking zone ZF a battery element. This is carried out during an assignment step S2 by software assignment means 50. In this example, an assignment is therefore provided during which the user U can assign in a DB database each striking zone ZF previously defined with a drum element, for example the bass drum, the low tom, the drum claire, the Charleston or even the cymbals (crash, ride, etc.). In this DB database, a sound is already associated with each drum element. The database DB thus constructed thus makes it possible to assign a sound associated with a drum element with a striking zone ZF defined virtually by the user U on any support such as for example a drum element, a table or a Wall. The personalization of these ZF zones as well as the assignment of a battery element to each ZF zone allows user U to configure his battery as he wishes. Once the DB is built, user U is ready to play the drums (Figure 1). It then suffices for him during a play phase P2 to strike with the aid of his striking elements EF the striking zone or zones ZF that he has previously defined. The electronic device 100 then comprises a plurality of sensors among which there is in particular an accelerometer 10 and a gyroscope 20 coupled to a magnetometer 30. The device 100 also includes a piezoelectric sensor (not shown here). Such a sensor is capable of providing information indicating that the impactor EF has struck another element (here for example the support). In this example and as illustrated in FIGS. 7 and 8, the gyroscope 20 is capable of supplying, during a step S4, information relating to the spatial coordinates x, y and z of the striking element EF during the impact of the impactor EF on the support. The accelerometer 10 provides information relating to the speed v of the striking element EF during striking. The sensor module 10 and 20 will therefore generate a strike signal if including a strike information containing in particular the spatial coordinates x, y and z of the strike element EF during the impact of the strike element EF on the support as well as the speed v of the impactor EF during the impact. This signal si is then processed during a step S5 by computer processing means 60 (for example a processor). More particularly, these processing means 60 process the signal if so as to detect S5_l the area struck ZF by the rod EF by analyzing the spatial coordinates x, y and z by comparison with the database DB. When there is correspondence between the coordinates x, y and z provided by the sensor 20 and the information contained in the database DB, the processing means 60 are able to detect that a striking zone ZF defined by l user U during the PI phase was hit. Once the hit area ZF is detected, the processing means 60 interrogate during a step S5_2 this same database to determine the battery element associated with the hit area ZF. In the example described here, the device 100 further comprises generation means 70 configured to generate during a step S6 a sound signal s2 comprising information relating to the sound generated virtually by the striking of the striking element EF in the ZF area. It will be noted here that the electronics embedded in the system make it possible to generate this signal s2 with a latency close to 0 ms, that is to say a generation of the signal in near real time. This generation S6 of the sound signal s2 is therefore a function of the area struck ZF and the speed v. This speed v is in fact translated by the means 70 for determining the sound intensity of the sound associated with the strike. It is desirable that the sound signal s2 include information intelligible and usable by the communication terminal 110 illustrated in FIGS. 1 and 8. In the example described here, the sound signal s2 as well as the strike signal if are transmitted respectively during the transmission steps S8 and S7 to the terminal 110, and this preferably via wireless communication means (not illustrated). here) using for example a wireless communication protocol such as Bluetooth®, NI®, etc. The communication terminal 110 then has software means specially configured to process and analyze the signals received in order to allow a sound reproduction S10 of the sound generated virtually by the striking of the element EF on the struck area ZF. Similarly, in this example, provision is made for the presence of software means configured to allow a visual representation S9 of the movements of the striking elements EF by the user U, which in particular makes it possible to view the tempo on the screen of the terminal 110 or to visualize the precision of the game. In the example described here, the terminal 110 comprises software means (not shown here) configured to analyze the play of the drummer in real time; such an analysis of the game allows, for example, the implementation of battery learning functions (scores, lessons, etc.). Musicians using the 200 system can thus practice and watch in real time if their playing corresponds to the score they are playing on (visual and audio alerts related to the tempo and to the elements to be struck from the software). It will be noted here that, within the framework of the present invention, provision is also made for synchronization means (not shown here) configured to synchronize the internal clocks of each electronic device so that the signals generated by each device are synchronous in the meantime. . To this end, provision is made for synchronization of the devices of the system before each game phase. The present invention thus provides a real computer system 200 for emulating the sound of a percussion instrument with a minimum of hardware. Such a system 200 is composed in particular of an electronic device 100 such as that described above, of a communication terminal 110 comprising dedicated software applications and of a specific DB database. It will be noted here that the database DB can be stored on a remote server or directly on the communication terminal 110. The electronic device 100 presents itself as a simple to use device, compact, which is removable and is fixed for example on drumsticks or on a battery pedal. Such a device 100 coupled with dedicated software allows real-time recovery of the struck areas (physical impact of the sticks on which the sensors are fixed or impact of the drum pedals on solid supports), the striking power, the striking speed and the precise location of the impact in a multidimensional environment. The various data collected by the device 100 are subject to computer processing in real time and are then sent to the communication terminal 110, which in particular makes it possible, thanks to a dedicated software application, to: emulate the sound of a battery; record the drummer's play for future musical exploitation; follow its tempo; appreciate the precision of the strikes; follow the progress of the drummer. It will thus be noted that the system proposed here in the context of the present invention promotes learning of the drums and simplifies the recording and sharing of the drummer's game. One of the other advantageous features of the present invention is to be able to restore the actual play of a drummer thanks to the pleasure and the playing comfort provided by the force feedback provided by the striking on the support and not in the air as proposed. currently in "air batteries". By playing the drums, the drummer can thus record his play in a precise, fast and easy way, respecting his personalized configuration (position and locations of his toms, cymbals) and therefore his points of impact. He will not have to position microphones or keystrokes on his keystrokes. It should be observed that this detailed description relates to a particular embodiment of the present invention, but that in no case this description does not have any limiting character with the object of the invention; on the contrary, its objective is to remove any possible inaccuracy or any misinterpretation of the claims which follow. It should also be observed that the reference signs put in brackets in the claims which follow are in no way limiting; the sole purpose of these signs is to improve the intelligibility and understanding of the claims 10 which follow and the scope of the protection sought.
权利要求:
Claims (10) [1" id="c-fr-0001] 1. Method for emulating at least one percussion instrument sound of the drum type using at least one striking element (EF) instrumented by an electronic device (100) comprising at least one sensor (10 , 20) configured to provide at least one piece of information, known as typing, relating to a typing of a user (U) with said at least one typing element (EF), said method implemented by computer means comprising: a) an initialization phase (PI) comprising the following steps: a definition (SI) on at least one tangible support of at least one striking zone (ZF); an assignment (S2) in a database (DB) of said at least one striking zone (ZF) previously defined with a drum element associated with a predetermined sound; b) a game phase (P2) comprising the following stages: following a typing (S3) of the user (U) with said typing element (EF), an acquisition (S4) of at least one typing signal (si) generated by said at least one sensor (10, 20 ) and comprising said at least key information; processing (S5) of said at least one strike signal (si) to locate (S5_l) spatially said strike in order to detect said area (ZF) struck and determine (S5_2) by comparison with said database (DB) the element of battery corresponding to this said struck area (ZF); a generation (S6) of a sound signal (s2) comprising information relating to the sound generated virtually by said striking of the striking element (EF) on said struck area (ZF). [2" id="c-fr-0002] 2. Method according to claim 1, said at least one sensor (10, 20) comprising a sensor (10) of the accelerometer type, in which, during the acquisition step (S4), said sensor (10) provides a information relating to the speed (v) of said impactor (EF); and in which, during the generation step (S6), said speed of said striking element (EF) is taken into account to calculate the sound intensity (i) of said sound generated virtually by said striking of the element (EF) ) in said zone (ZF). [3" id="c-fr-0003] 3. Method according to any one of claims 1 or 2, said at least one sensor (10, 20) comprising a sensor (20) of the gyroscope type, in which, during the acquisition step (S4), said sensor (20) provides information relating to the spatial coordinates (x, y, z) of the striking element (EF) during the impact of the striking element (EF) in the striking zone (ZF); and in which, during the processing step (S5), said spatial coordinates (x, y, z) of the striking element (EF) are taken into account in order to spatially locate said striking. [4" id="c-fr-0004] 4. Method according to claim 3, in which, during the definition step (SI), said at least one striking zone (ZF) is defined by the user (U) using said sensor (20) of gyroscope type which provides the spatial coordinates (x, y, z) associated with the center (C_ZF) of the striking zone (ZF) and the periphery (P_ZF) thereof. [5" id="c-fr-0005] 5. Method according to any one of the preceding claims, which comprises a first step of transmission (S7) of said sound signal (s2) to a communication terminal (110) via wireless communication means for sound reproduction on said terminal (110) of the sound generated virtually by said striking of the element (EF) on said zone (ZF). [6" id="c-fr-0006] 6. Method according to any one of the preceding claims, which comprises a second step of transmission (S8) of said keystroke signal (si) to said communication terminal (110) via wireless communication means for visual representation on said terminal (110) movements of said at least one impactor (EF). [7" id="c-fr-0007] 7. Computer program comprising instructions suitable for carrying out the steps of the method according to any one of claims 1 to 6 when said computer program is executed by at least one processor. [8" id="c-fr-0008] 8. Recording medium readable by a computer on which a computer program is recorded comprising instructions for the execution of the steps of the method according to any one of claims 1 to 6. [9" id="c-fr-0009] 9. Electronic device (100) for emulating at least one percussion instrument sound of the battery type, said device (100) intended to instrument a striking element (EF) comprising: defining means (40) configured to define at least one striking zone (ZF) on at least one tangible support; assignment means (50) configured to, in a database (DB), assign to said at least one striking zone (ZF) a drum element associated with a predetermined sound; at least one sensor (10, 20) configured to generate a strike signal (si) comprising at least one piece of information, known as strike, relating to a strike by a user (U) with said at least one strike element (EF ) in said at least one striking zone (ZF); computer processing means (60) implementing a processing algorithm configured to process said strike signal (si) so as to spatially locate said strike in order to detect said strike area and determine by comparison with said database (DB l 'battery element corresponding to this said struck area (ZF); generation means (70) configured to generate a sound signal (s2) comprising information relating to the sound generated virtually by said striking of the striking element (EF) on said struck area. [10" id="c-fr-0010] 10. Computer system for emulating (200) at least one percussion instrument sound of the drum type, said system (200) comprising: an electronic device (100) according to claim 9, and a communication terminal (110) adapted to communicate with said electronic device by wireless communication means, said communication terminal (110) comprising software means (112) configured to receiving and processing said sound signal (s2) generated by said device (100) for a sound reproduction of the sound generated virtually by the striking of the striking element (EF) on the struck area (ZF). 200 100
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同族专利:
公开号 | 公开日 US11120780B2|2021-09-14| US20200111461A1|2020-04-09| FR3061797B1|2021-06-18| WO2018130768A1|2018-07-19| EP3568849B1|2020-07-22| EP3568849A1|2019-11-20|
引用文献:
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法律状态:
2018-01-23| PLFP| Fee payment|Year of fee payment: 2 | 2018-07-13| PLSC| Publication of the preliminary search report|Effective date: 20180713 | 2019-01-28| PLFP| Fee payment|Year of fee payment: 3 | 2019-08-30| CA| Change of address|Effective date: 20190719 | 2019-08-30| CD| Change of name or company name|Owner name: REDISON, FR Effective date: 20190719 | 2019-08-30| TP| Transmission of property|Owner name: REDISON, FR Effective date: 20190719 | 2020-01-28| PLFP| Fee payment|Year of fee payment: 4 | 2021-01-26| PLFP| Fee payment|Year of fee payment: 5 | 2022-01-26| PLFP| Fee payment|Year of fee payment: 6 |
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申请号 | 申请日 | 专利标题 FR1750229|2017-01-11| FR1750229A|FR3061797B1|2017-01-11|2017-01-11|EMULATION OF AT LEAST ONE SOUND OF A BATTERY-TYPE PERCUSSION INSTRUMENT|FR1750229A| FR3061797B1|2017-01-11|2017-01-11|EMULATION OF AT LEAST ONE SOUND OF A BATTERY-TYPE PERCUSSION INSTRUMENT| US16/470,444| US11120780B2|2017-01-11|2018-01-08|Emulation of at least one sound of a drum-type percussion instrument| PCT/FR2018/050034| WO2018130768A1|2017-01-11|2018-01-08|Emulation of at least one sound of a drum-type percussion instrument| EP18700945.1A| EP3568849B1|2017-01-11|2018-01-08|Emulation of at least one sound of a drum-type percussion instrument| 相关专利
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